/* === Mobile Stability & Tapability Overrides (safe, v1r) === */
body::before, body::after, #checkerWarp { pointer-events: none !important; }
.container, .wrap, .game-container, .main-container { position: relative; z-index: 2; }
:root { --vh: 1vh; }
.container, .wrap, .game-container, .main-container { min-height: calc(var(--vh, 1vh) * 100) !important; }
@media (max-width: 640px) {
  .hdr, .game-controls, .control-row { display:flex; flex-direction:column; align-items:stretch; gap:10px; }
  .hdr a, .hdr .btn, .hdr button, .game-controls .devil-button, .control-row .devil-button { width:100%; margin:0; min-height:40px; font-size:clamp(0.95rem, 4.5vw, 1.1rem); }
  #rollButton { width:100%; min-height:44px; font-size:clamp(1rem, 5vw, 1.2rem) !important; }
  #muteButton { transform: scale(0.8); transform-origin: top right; }
}
@media (pointer: coarse), (max-width: 640px) { body::before, body::after { animation-duration: 16s !important; } #checkerWarp { animation-duration: 24s !important; } }
:focus-visible { outline: 3px solid currentColor; outline-offset: 2px; }
body.modal-open { overflow: hidden; }



/* Ensure the main wrapper fills the screen without stretching the canvas */
.main-container, .wrap {
  min-height: calc(var(--vh, 1vh) * 100) !important;
}


/* === Stronger mobile cap for play/roll screens === */
@media (max-width: 640px) {
  /* Cap common gameplay containers */
  .game-canvas, #gameCanvas, .roll-screen, #rollScreen, .play-area, .game-area {
    max-height: 65vh !important;
    min-height: auto !important;
    height: auto !important;
    flex: 0 0 auto !important;
  }

  /* Any canvas element should scale by width, not height */
  .game-canvas canvas,
  canvas#game,
  canvas.play,
  canvas {
    width: 100% !important;
    height: auto !important;
    max-height: 65vh !important;
  }

  /* Neutralize transforms that can magnify the play area on mobile */
  .game-canvas, #gameCanvas, .roll-screen, #rollScreen, .play-area, .game-area {
    transform: none !important;
  }

  /* Parents shouldn't force viewport-sized height */
  .game-canvas, .roll-screen, .play-area, .game-area {
    align-self: center !important;
  }
}



/* === Auto-compact mode for oversized roll screen === */
@media (max-width: 640px) {
  /* When JS flags compact mode */
  .compact-roll .roll-screen,
  .compact-roll #rollScreen {
    max-height: 58vh !important;
    height: auto !important;
    overflow: hidden auto !important;
    padding: clamp(8px, 3vw, 14px) !important;
    margin: 0 auto !important;
  }

  /* Ensure inner canvases/elements scale to width without forcing height */
  .compact-roll .roll-screen canvas,
  .compact-roll #rollScreen canvas {
    width: 100% !important;
    height: auto !important;
    max-height: 58vh !important;
    display: block;
  }

  /* If there is a known wrapper */
  .compact-roll .roll-container,
  .compact-roll .roll-wrapper {
    max-height: 58vh !important;
    height: auto !important;
    overflow: hidden auto !important;
  }

  /* Slightly reduce big type to fit */
  .compact-roll .roll-screen h1,
  .compact-roll .roll-screen h2,
  .compact-roll .roll-screen .title {
    font-size: clamp(1rem, 4.5vw, 1.25rem) !important;
  }
}

